



Lets talk about it
Book a free 30-minute call



We talk about your game. Not the features. The story you want to tell and the moment you most want players to feel.
We develop the dramatic arc of the trailer in a few sentences. When that feels right, we move to sketches and scene illustrations. You see the direction before a single second is animated.
Animatic, sample scene, final trailer. Step by step, with your approval at each stage.
All formats you need for Steam, YouTube, and social media. Typically 5 to 6 weeks from first call to final files..
The first call is free. After that we figure out together what makes sense for your game and your budget.

If you have a launch coming up and want to talk about what a story trailer could look like for your game, lets have a chat. No commitment.
How do we communicate?
The way it is best for you. Discord, Figma, Miro, Slack, Zoom, Notion. Whatever fits
Do i need to book a call?
Booking a call through our system makes planning easier for us. No worries, its totally free and comes with no strings attached. But of course you can just go oldshool and send us e-mail with your inquiry to post@studiohuckepack.de and we can go from there.
How does the production work?
After the first conversation you will receive a proposal and a clear overview of all next steps, including a timeline and decision points.
How long does it take?
Every project is different. It depends very much on the lenght of the trailer and the style. Typically 6 to 10 weeks. If you need it faster, we will tell you straight away whether it is doable. Thanks to our international talent pool we can adapt well to your timeline.
What does it cost?
It depends on the scope, circumstances and style, in other words, on you. Most productions fall in the lower to mid five-figure range. We are happy to talk through what is realistic and what you actualy need.


Friedrich Schäper
Co-founder
Art Direction

Till Machmer
Co-founder
Creative Director

Carlo Palazzari
Head of Animation
Everything we make is handcrafted. Every frame is drawn by a human who cares about it.
No AI-generated frames!
We are based in Cologne, Germany, 500 metres from the Gamescom venue. We work with indie studios and publishers across Europe. Clients include Daedalic Entertainment, Devolver Digital, WDR, Cartoon Saloon, and Bildundtonfabrik.
Respect for the project, the message, the people, and the world we work in. We believe in better over more. In responsibility over ego. And in the idea that good work always requires good collaboration. If that matters to you too, we’d love to get to know you.









Lets talk about it
Book a free 30-minute call



We talk about your game. Not the features. The story you want to tell and the moment you most want players to feel.
We develop the dramatic arc of the trailer in a few sentences. When that feels right, we move to sketches and scene illustrations. You see the direction before a single second is animated.
Animatic, sample scene, final trailer. Step by step, with your approval at each stage.
All formats you need for Steam, YouTube, and social media. Typically 5 to 6 weeks from first call to final files..
The first call is free. After that we figure out together what makes sense for your game and your budget.

If you have a launch coming up and want to talk about what a story trailer could look like for your game, lets have a chat. No commitment.
How do we communicate?
The way it is best for you. Discord, Figma, Miro, Slack, Zoom, Notion. Whatever fits
Do i need to book a call?
Booking a call through our system makes planning easier for us. No worries, its totally free and comes with no strings attached. But of course you can just go oldshool and send us e-mail with your inquiry to post@studiohuckepack.de and we can go from there.
How does the production work?
After the first conversation you will receive a proposal and a clear overview of all next steps, including a timeline and decision points.
How long does it take?
Every project is different. It depends very much on the lenght of the trailer and the style. Typically 6 to 10 weeks. If you need it faster, we will tell you straight away whether it is doable. Thanks to our international talent pool we can adapt well to your timeline.
What does it cost?
It depends on the scope, circumstances and style, in other words, on you. Most productions fall in the lower to mid five-figure range. We are happy to talk through what is realistic and what you actualy need.


Friedrich Schäper
Co-founder
Art Direction

Till Machmer
Co-founder
Creative Director

Carlo Palazzari
Head of Animation
Everything we make is handcrafted. Every frame is drawn by a human who cares about it.
No AI-generated frames!
We are based in Cologne, Germany, 500 metres from the Gamescom venue. We work with indie studios and publishers across Europe. Clients include Daedalic Entertainment, Devolver Digital, WDR, Cartoon Saloon, and Bildundtonfabrik.
Respect for the project, the message, the people, and the world we work in. We believe in better over more. In responsibility over ego. And in the idea that good work always requires good collaboration. If that matters to you too, we’d love to get to know you.






