
We helped Daedalic Entertainment with a game trailer for Bloodgrounds. Within 4 weeks from Idea to finish. It has been a great ride and a successful launch of the game and trailer. See what Maximilian Bernardi, Product Manager at Daedalic said at the end of the project:
"The trailer delivers extremely valuable clicks with a high CTR."
"... I'm really proud of what we have now for the game, and everyone involved is pretty happy at the moment with what we've built together in such a short time. I'd be happy to do it again."
"It was nice not to have to work across so many time zones – instead, we were able to exchange ideas in the immediate vicinity."
Game Trailer | Animation | 2025
Client: Daedalic Entertainment
Friedrich Schäper: Art Direction
Adeola Lawal: Storyboards
Leo Weiss: Concept Art & BGs
Maria Madelaire: Character Design
Alexander Lory: Rough Animation
Nicolás Petelski: FX Animation & Animation
Till Machmer: Animator
Carlo Palazzari: Animator
Polina Gejko: Intern
Mansour Moawad: Moho Animation
Darcy Woodbridge: Moho Animation
Exordium Games: Luka Filipović, Blaž Klarić, Andrija Stepić
Daedalic Entertainment: Maximilian Bernardi, Martin Kailuwei, Timo Krahl
You can see the final Trailer Here
How we used Moho "Clean Animation" and "Compositing"
Below: pitch images images - Friedrich Schäper


Below: character design - Leo Weiss, Maria Madalaire


Below: Thumbnail Ideas - Leo Weiss



Below: from beatboard to finished look





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